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Game Jam projects

From 2018 to 2020, I started learning hands-on game design by participating in game jams. As I gained experience, it slowly became my full-time profession. The projects below are a result of this learning process, including the award-winning game Unhackneyed.

The World That Once Was

Poison Craft

Unhackneyed

On Unhackneyed your goal is to cross the ocean with a boat full of refugees, keeping as many people alive as it's possible. You're in a journey to freedom, running away from a devastating situation that consumed your country. Chose wisely what to do while facing the troubles of the voyage.

Itch page

Winner of AFGRAL's Open Game Award 2019

Roles and Duties: Game Designer, responsible for:

  • Designing Mechanics

  • Narrative

  • Level Design

Unhackneyed was developed in 1 month as an entry for AFGRAL's Open Game Award in 2019. The contest theme was "freedom is priceless". As open-source tools were a must, the team opted for using Godot engine and Blender.


I designed the mechanics, missions, and game map, making sure it was documented and clearly communicated with the team. The creation process:

  •  Started by thinking about what "freedom" meant to us

  • Once we decided it was going to be about refugees, we started doing research on the topic

  • Only after we had an aesthetic in mind we designed the mechanics


The goal was to have a light mood and visual, to balance out the heaviness of the theme. A touch of fantasy was included in the narrative to make it lighter. Every player decision should impact the short-term outcome - it could reduce the number of passengers, for example.

2D layout draft and mission mockup

Award Certificate

Localization


One of the challenges was to localize the game in 3 languages. I originally wrote the missions in English and translated them to Portuguese. We counted on a translator to review the text and adapt it to French. 


To implement it I followed guidelines established by the programmer to format the 3 versions of the text to JSON. Then we ran tests to make sure it worked properly.

Contact

Feel free to reach out. I would appreciate a coffee chat!

E-mail: ana.carolina.m.franca@gmail.com

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